Mario Golf (64) 14-player Speed Golf Race @ Yoshi’s Island

* This one seems to be quieter than others. Please turn your volume up. I do apologize* – The fourth of this series. This took a fair bit longer since this course represents a massive difficulty spike over the previous three (some characters I spent up to 2 hours, some I got first try, editing 1 hour, rendering 1 hour). The holes are longer, most everything has heavier slope, and many shots are way uphill or way downhill. At least it’s not Boo Valley, where 80% of the course is OB. – There are definitely some holes were taking a couple extra seconds to ensure a better landing point can save a ton of time (especially #17). Metal Mario’s run is a new personal record of mine, but he lost in realtime due to having longer animations. *Wondering who everybody is? Hover the pointer over a screen! It’s like magic!* – This was an interesting exercise that demonstrates the subtle differences in each character (power, shot height, shot changing ability) and how it changes the run. There are thresholds for hitting Par 5s in two or going into hazards on Par 4s that save time for longer hitters. Nonetheless, the short hitters can still manage Birdies with good shots, and minimizing strokes saves the most time anyway. – There are a few reasons for the discrepancies between the in-game time and real time. One major reason is the length of character animations between holes. Another is the ability to hold Z to speed up the ball and in-game clock, which is sometimes not possible. I’m
Video Rating: 5 / 5

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